// ActionScript file
package com.moonshineproject.atomic.multiplayer 
{
	
	public class CursorUpdate
	{		
		public var type:String;
		
		public var x:int;
		
		public var y:int;
		
		
		public function CursorUpdate(p_type:String=null, p_x:int=-1, p_y:int=-1):void
		{
			if (p_type != null)
				type = p_type;
				
			if (p_x >= 0)
				x = p_x;
			
			if (p_y >= 0)
				y = p_y;
				
		}
	}
}